P2P – ONE FTP LINK – TORRENT
Los Sueños The LSPD reports a massive upsurge in violent crime across the….
Los Sueños The LSPD reports a massive upsurge in violent crime across the greater Los Sueños area. Special Weapons and Tactics (SWAT) teams have been dispatched to respond to various scenes involving high-risk hostage situations, active bomb threats, barricaded suspects, and other criminal activities. Citizens are being advised to practice caution when traveling the city or to stay at home.
Title: Ready or Not
Genre: Action
Release Date: 13 Dec, 2023
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• https://store.steampowered.com/app/1144200/Ready_or_Not/
Ready or Not v41630-P2P
Size: 57.7 GB
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Enjoy
Return from Core
https://steamdb.info/patchnotes/13389187/
Please update to spring update. Thank you.
off-topic much?
Bug Fixes:
Removed duplicate Beachfront briefing
Adjusted visibility blockers on Ridgeline, Penthouse, Valley and Importer
Fixed a bug that soft-locked the game when changing the language outside of the main menu
Fixed an issue with the loadout/customization menu that caused the game to crash when opened at the last second before the mission starts loading
Fixed a stack-up error that caused SWAT AI to be unable to move and clear when a door is opened toward them
Fixed a bug that prevented SWAT AI from autonomously completing all objectives and finishing the mission after the player dies in practice mode
Fixed an audio trigger in the tutorial that started too soon, resulting in players trying to complete the optiwand task on the wrong door
Fixed an unintentional interaction that allowed completion of the “Due Process” achievement without using C2
Fixed an issue that led to unintended AI behaviour, where Suspect AI was reopening fire at their last target after faking a suicide attempt
Fixed various lighting & art bugs across missions
Fixed an input error that caused players to stay in crouch position when approaching suspect/civilian or evidence while in crouch position and releasing input during a restrain or evidence animation
Fixed a customization bug that caused watches under long sleeved shirts to still appear in first person view
Fixed an issue that brought up the replay menu when pressing the slash button during missions
Fixed a startup issue that resulted in subtitles being reset to default instead of the one that was set during the previous game session
Resolved an issue that made weapons appear not to zoom in with the entire scene when ADS zoom is enabled while holding down ADS
Fixed missing ADS zoom when using the MP5A2 with a holographic sight
Fixed a bug in which additional taser ammunition was not granted when using an additional taser slot
Fixed an issue that caused the tablet to get stuck on the screen when opened before a gun is drawn for the first time
Fixed a bug that sometimes caused the game to crash when the Faction Manager and modded maps tried to interact in the background
Fixed a bug that squared the headshot damage against players only when the helmet was already destroyed
Fixed a bug on Gas & Streamer that sometimes made dropped weapons fall through the floor
Fixed a bug that allowed SWAT AI to kill suspects by shooting them in the head with beanbags
Fixed a bug that prevented SWAT AI from moving in and clearing through the container doors in the Port auction room
Fixed an animation bug for the taser that utilized the wrong reload animation while aiming, allowing it to fire again faster than intended
Fixed an issue that allowed prolonged engagements between suspects and SWAT AI through walls, without requiring line of sight
Fixed a bug on Club which caused bullets to not go through railings
Fixed a command issue that caused the “Deploy Shield” command not to work when ordered through team command
Fixed a bug where the “Open Door” command was not working when a team is stacked up on the same door already
Fixed a bug that made opening doors look stuttery when spectating someone far away from own corpse
Fixed a bug that caused Supporter Edition verification codes to not appear anymore in the options menu
Fixed a bug that allowed killed suspects with destroyed heads to still be restrainable
Fixed a bug that prevented Trailers from picking up ragdolled suspects & civilians
Fixed a bug that made SWAT AI unnecessarily avoid player aim during a “Move to” command, causing the command to be interrupted
Fixed a visual bug that caused snapping to occur when SWAT AI is pulling their NVG down
Fixed a bug that prevented modded content additions from being discovered by the asset manager
Removed any related SWAT voicelines that are referring to themselves as the high ground callsign
Fixed an audio bug that resulted in music not playing for clients in multiplayer
Fixed ammo types not meant to be accessible by players appearing in the loadout menu
Fixed an issue that caused the bounce light setting to always appear as disabled
Various audio fixes across most levels
Improvements:
Added a new setting option to “enable/disable” the replay feature. The default setting is set to “disabled”, which also may improve the game’s performance
Added a new option in the graphics settings to disable Per Object shadows. Disabling this may improve performance. The lowest graphics preset will have this setting disabled by default.
Added several outstanding VO files for Penthouse
Added several new icons in the loadout customization menu
Adjusted reflectiveness of ballistic shield glass, making it easier to see through in most lighting conditions
Added DLSS “auto” and “ultra quality” options
Fixed DLSS quality options not being set correctly
Upgraded DLSS implementation from 3.1.0a to 3.5.2a
Upgraded FidelityFX Super Resolution 2 from 2.1.2. to 2.2.1
Added various audio enhancements, improvements and fixes across all available missions
Balance:
Revamped the way Suspect AI accuracy is calculated and rebalanced it, resulting in a fairer experience across all levels (Note: changes to the accuracy calculation will break AI mods)
Adjusted stress system usage on Penthouse and Sins
Increased maximum surrender time for Suspect AI before considering leaving surrender state to take action (Also prevents suspects from considering leaving surrender state after witnessing another suspect being killed, or while surrounded by multiple SWAT officers)
Decreased Suspect AI damage when shooting through walls
Decreased smoke opacity of CS Gas to allow players to see through it more easily
Slightly increased movement speed of SWAT AI when moving on slopes
Increased passive stress loss in commander mode
Decreased stress gained from player death in commander mode
Decreased Taser magazine count per slot from 4 to 3
can play multiplayer ?
there is online or not
I see what you did there
update only
What is the password of zip?