Armed with strange weapons and forbidden pagan magic, hunt a powerful witch holding the key to your salvation. Witchfire is a dark fantasy roguelite shooter from the creators of Painkiller, Bulletstorm, and The Vanishing of Ethan Carter.
Patch notes 0.8.1 (mostly bugs and few QoL changes)
-Fixed the cursed chest breaking the spawn system
-Added a potential fix to the spawn system breaking all together
-Now a faulty scenario spawn can — but doesn’t have to — affect only that given scenario but not the
whole run. Please report if any of these two things happen to you!
-Pathfinding bug fix – enemies should now more consistently push their target as well as reach their
destinations
-FIxed melee attaching to enemies – no more flying around. For now.
-Tweaks to Swordsman jump attack and teleport logic to allow them to get into more locations
-Minor pathfinding optimization
-Added a failsafe that should prevent two Cursed Chests from spawning in the same location
Tech:
-Fixed v-sync being unavailable when only DLSS SR is on but not FG. Now only FG disables v-sync
(community request)
-Cosmetic and collision fixes on Scarlet Coast
-Tower ruins on Scarlet Coast now have precise collision for easier climbing
-Added option to switch Run action between Hold and Toggle (community request)
whats new? i have the first patch, when game aired, its worth play this patch 0.1.8 version or is irrelevant?
launch patch was way to overtuned. i’m currently playing 1.7 and its so much better
Thanks for the patch guys 🙂
downloading…
Patch notes 0.8.1 (mostly bugs and few QoL changes)
-Fixed the cursed chest breaking the spawn system
-Added a potential fix to the spawn system breaking all together
-Now a faulty scenario spawn can — but doesn’t have to — affect only that given scenario but not the
whole run. Please report if any of these two things happen to you!
-Pathfinding bug fix – enemies should now more consistently push their target as well as reach their
destinations
-FIxed melee attaching to enemies – no more flying around. For now.
-Tweaks to Swordsman jump attack and teleport logic to allow them to get into more locations
-Minor pathfinding optimization
-Added a failsafe that should prevent two Cursed Chests from spawning in the same location
Tech:
-Fixed v-sync being unavailable when only DLSS SR is on but not FG. Now only FG disables v-sync
(community request)
-Cosmetic and collision fixes on Scarlet Coast
-Tower ruins on Scarlet Coast now have precise collision for easier climbing
-Added option to switch Run action between Hold and Toggle (community request)
zxc