Teamfight Manager 2 v0.4.12

Posted June 12, 2026 in REQUEST ACCEPTED

Teamfight Manager 2 v0.4.12

V0.4.12 ONE FTP LINKTORRENT

Teamfight Manager is back with more detailed tactics, management, and a new MOBA….

 

ABOUT THE GAME

Teamfight Manager is back with more detailed tactics, management, and a new MOBA-style gameplay. Take charge of a virtual e-sports team, build the ultimate roster, and become the greatest manager!

Title: Teamfight Manager 2
Genre: Casual, Indie, Simulation, Sports, Early Access
Release Date: 25 May, 2026

Support the software developers. BUY IT!
https://store.steampowered.com/app/3009300/Teamfight_Manager_2/

Teamfight Manager 2 v0.4.12
Size: 950 MB
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    MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 2.8 Ghz
    • Memory: 4 GB RAM
    • Graphics: 3D Accelerated Card (Not Integrated)
    • DirectX: Version 10
    • Storage: 10 GB available space
    • Sound Card: Yes.

Teamfight Manager 2 v0.4.12
1. Extract
2. Play!
Posted by admin

1 Comment

  1. Ciel (12 Jun 2026, 22:58)
    Reply

    Improved parts of the frame-processing path that could cause excessively high CPU usage and heat in some environments while the game was running.

    Added an Edit Current Database feature under Options > Gameplay, allowing you to edit database information for the current save file in progress. In multiplayer, only the host can use this feature, and applied changes are synchronized to other players. To protect player/staff references in an active save, deleting existing people and importing full/people data are restricted, while team name/logo imports and game-number imports remain available. Please be careful when changing player-related values, as this may cause data for matches running in the background to become inconsistent and lead to issues later.

    Fixed an issue where, after editing the current database, reloading some saves could crash during loading if existing Solo Rank match records referenced a Champion that no longer existed. Only invalid unfinished Solo Rank matches are skipped, and save progression is preserved.

    Fixed an issue where an AI team offering lower salary terms could recruit a player first even after the player had submitted a better salary offer.

    Fixed an AI decision issue where Boomerang Hunter used the Ultimate too conservatively in some situations. Also fixed an issue where, even with living enemy Champions nearby, the bounce could fail to continue and disappear.

    Boomerang Hunter’s Ultimate range has been changed from 60000 to 90000.

    Fixed league prize money after Playoffs so it is now paid based on final Playoff standings rather than regular league standings. Detectable incorrect prize payment records in existing saves are also corrected on load.

    Fixed automatic balance patches so Champions added by Mods now properly have skill damage, coefficients, cooldowns, healing/shield values, and other values adjusted.



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