BUILD 23177452 – ONE FTP LINK – TORRENT
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question….
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.
Title: Project Zomboid
Genre: Indie, RPG, Simulation, Early Access
Release Date: 8 Nov, 2013
Support the software developers. BUY IT!
• https://store.steampowered.com/app/108600/Project_Zomboid/
Project Zomboid Build 23177452
Size: 5 GB
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Enjoy


Build 42.19.0 Unstable Released
As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.
How do I subscribe to the Unstable beta branch?
Right-click PZ in your Steam library.
Select “Properties”.
Under “Game Version & Betas” select “Unstable”.
NEW
Added Controller Re-Mapping
Added extended idle animations when seated on the floor
UI/CONTROLLER
Added new Gamepad Customization UI
Controller Input Fixes
Added the ability to press the X button to clear text entries
Fixed controller issues in MapSpawnSelect
Fixed controller issues in LoadGameScreen
Fixed GrabCorpse binding not also dropping corpses
Fixed the A button not toggling the ingredient inputs panel in the Build window
Fixed the X button not clearing the text in ISTextEntryBox in some cases
Fixed the controller focus not being set correctly after editing server settings causing Lua files to be reloaded
Fixed controllers not being able to smash windows from the Button Prompt with the default B / Circle button
Fixed being unable to interact with some crafting stations on controller
Fixed controllers not working in WorldMap
Fixed players toggling sprint after vaulting a fence if sprint is rebound to B button
Fixed navigating the add note menu on controller creating errors and locking the player
Fixed aiming left or right on controller also aiming slightly downwards
Fixed “Show the survival guide on startup” setting preventing players from performing several actions on controller
Added vertical scrollbar to survival-guide text
Reworked the User List window UI
Removed the obsolete “Choose Mods” button from the server-settings Mods panel
Fixed some icons overflowing in the animal tracks info window
Fixed Feeding Trough Info UI widening indefinitely after being pinned
Fixed survival-guide text rendering outside the panel
Fix tooltips for the Animal Breeding Season and Animal Info
Fixed Blood Decals dropdown menu in options showing two percentage signs
Fixed the foraging info button not linking to the Survival Guide
Fixed equipped walkie-talkie RMC menu not having device options
BALANCE
Updated the colour of the Discomfort moodle to better differentiate from Unhappy
Hunter occupation no longer receives +1 Trapping, and now receives +1 Tracking
Hiker occupation cost has been changed from -6 to -5
Adjusted encumbrance values of several items and moveable objects
Increased the amount of thread required to weave a fabric roll from 100 to 400
Railroad Track and Railroad Track Piece have been removed until they are properly implemented as crafting ingredients
MP
Enabled command line arg, safehouse, XP, Permission, and Player anti-cheats
Restored BanIP/UnBanIP and “Ban IP” UI on Steam servers for direct connections
Fixed weapon magazines disappearing after reloading
Fixed an exploit that allowed players to download server map data
Fixed an exploit that allowed players to recover endurance constantly
Fixed the consolidate action creating item duplicates
Fixed an instance of killed zombies duplicating on server reconnect
Fixed an instance of zombies disappearing
Fixed local split-screen players not seeing each other in the game world
Fixed being unable to enable FastMove cheat
Fixed animals in the trailer disappearing after relogin
Fixed some animals being visible to one player but invisible to another
Fixed being unable to put a chicken in the trailer if it was taken from a hutch
Fixed players having infinite endurance at high FPS
Fixed players being able to sit together on the same furniture
Fixed the Map Rempote Player Visibility settings not working properly
Fixed fertilized eggs in a fridge continuing to show fertilized status
Fixed an anti-cheat server-side exception
Fixed a server-side exception while exercising
Fixed a server-side exception when spawning an animal
Fixed a server-side exception when attempting to add/remove an animal corpse to/from a trailer
Fixed loot-window container buttons not updating when a padlock is added or removed
Fixed fire sprites not rendering inside buildings
Fixed Scrap Jewellery not adding gems to the player’s inventory until after relogging
Fixed sandbox option “All Known On Start” failing after the player leaves and rejoins the server
Fixed being unable to shoot at wall lamps
Fixed food items showing as frozen in the freezer, when they are still freezing
Fixed zombie animations on stairs
Fixed being unable to add ingredients to a drying rack from the ground
Fixed towels not getting wet in the rain
Fixed zombies not trampling crops
Fixed player animation when getting up after bumping into a tree/zombie
Fixed being unable to craft different items immediately after producing several identical items in a row
Fixed zombie spawn being delayed after server connection
Fixed non-pvp zones being removed after server restart
Fixed players with wounded feet being able to accelerate when pressing Shift before WASD
Fixed animal skeletons reappearing in the player’s inventory after relogin
Fixed fishing rod bait not syncing properly
Fixed sleeping with high encumbrance causing critical damage or character death
Fixed dish encumbrance changing after being moved from inventory
Fixed inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement
Fixed weapon condition desync when an item is transferred
Fixed safehouse removal time server option not working properly
Fixed safehouse text channel not working properly
Fixed debug-spawned corpse items not matching on client and server
Fixed an issue with the timed action queue not working properly when ripping clothes from a container
Fixed incorrect animal icons being displayed in the inventory
Fixed performing a medical check several times breaking the medical check window UI in multiplayer
Fixed a number of UI scaling issues at smaller resolutions in multiplayer
Fixed being unable to access fireplace inv via LMC after adding fuel
FIXES
Fixed a rendering issue that could impact performance
This should improve performance while driving through towns
Fixed all animals being female
Fixed severe performance issues occurring when “Generator tile range” is set to a high value
Fixed issue causing trailers to flip after attaching if the car is too close to it
Fixed some media items teaching the wrong recipes
Fixed being unable to hop over low concrete road blocks
Fixed changing resolution in game causing crashes
Fixed Autodrink so that it now only applies to 100% water
Fixed Engineer & Farmer not granting all of their intended crafting recipes
Fixed the inventive trait from the DIY Expert occuptation not autolearning the generator recipe
Fixed zombies being unable to crawl under burned vehicles
Fixed generator fuel consumption not being calculated correctly while outside loaded chunks
Fixed generator fuel consumption not being updated when microwaves automatically shut off.
Fixed generator “on” light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators.
Fixed gas station pumps not properly recognizing available electricity
Fixed Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel
Fixed being unable to drink directly from player constructed sinks
Fixed remote trigger bombs failing to trigger below z=0 or above z=7
Fixed being unable to drop items out of an open/smashed vehicle window via RMC > Drop
Fixed player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle
Fixed collecting loose ground cover items creating the same amount of noise as chopping a tree
Fixed Small Crucibles of Iron & Steel returning Large Crucibles on deplete
Fixed animal leather items using the wrong item type.
Fixed issues with some moveables caused by tile properties
Fixed being unable to disassemble log gates
Fixed visual bugs related to floor tile properties
Fixed Swingset text being displayed as “Swingset Swingset”. Now reads “Playground Swingset”
Fixed multi-tile lamps not working as a single object
Fixed item clipping caused by incorrect tile surface heights
Fixed certain roof tiles preventing the creation of floor tiles
Fixed exceptions occurring after paint runs out
Fixed plunger spears being able to impale zombies on charge attacks, instead of knocking them over
Fixed security doors remaining locked after using “Unlock Door” in the context menu
Fixed radio presets randomising after picking up radio and place it back down
Fixed padlocked crates losing their locked status, and being unable to be locked again when being picked up and put down
Fixed being unable to change combo wash/dryer machine’s mode
Fixed walkie-talkies remaining on when returned to a belt hotbar slot
Fixed animal weight changing after being placed on a butchering hook and removed
Fixed being unable to move keyrings from bag to inventory/container through transfer all
Fixed being unable to dismantle Makeshift Radios held in inventory
Fixed missing spacing in AEBS weather reports.
Fixed “Tainted” status still appearing in tooltip for Tainted Water when the sandbox option to display it was turned off
Fixed “Attach Animal to Tree” not removing rope from the player’s inventory
Fixed animals being visible through walls and solid barriers
Fixed Hydration Packs not gaining encumbrance when filled with water
Fixed Scythed Grass being added to the player’s inventory regardless of max carry weight
Fixed being able to pick up moveables, sheets, & lightbulbs when the player wouldn’t have room in their inventory
Fixed a number of bags being unable to spawn with holes
Fixed being unable to pick up an animal corpse
Fixed tents not being completely destroyed by fire
Fixed players being unable to climb up a rope over water tiles
Fixed clicking on the context sub-menu of world objects preventing subsequent interaction with the context sub-menu of any inventory item
Fixed washing machines having unlimited water even when plumbed to empty rain collectors
Fixed animal stats not properly updating while outside loaded chunks
Fixed zombies dying when impacted by vehicles at low speeds
Fixed players being able to dig furrows and plant seeds on occupied tiles
Fixed vegetable oil requiring 30 whole seed pastes instead of 30 uses
Fixed missing textures on some bags when worn by female characters
Fixed visual errors occurring when building near or on water
Fixed water tiles sometimes being rendered twice, causing flickering along the shore
Fixed a graphical issue on the loading screen after quitting the game while sleeping, and reloading save
Fixed model for leather water bag breaking when worn with vests
Fixed Bagel evolved repices text erroneously containing “Prepare Bagel”
SFX
Adjusted SFX volumes to bring all audio levels into a more balanced state
Added new SFX for Vehicle Containers
Added new SFX for stepping on leaf tiles.
Added Unique engine start failure SFX for each vehicle type.
Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.
Added ambient SFX to large and small ventilation objects.
Added ambient SFX for Water Tanks and Fluorescent Tube Lights
These are a work in progress and may not play in all circumstances.
Popcorn Machine now has an appropriate on/off sound.
Reworked System for Item Transfer SFX
Zombie Trip SFX range has been increased to 70 tiles.
Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles.
Zombie vocal SFX range has been increased to 70 tiles.
Fixed SFX for “Sit on Ground” action not syncing properly with its animation.
Fixed slicing bread, cake, or pie not using the appropriate SFX.
Fixed curtains not playing sounds when opening/closing in MP.
Fixed vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges
Fixed audio from 3D-placed, powered-on walkie-talkies or radios not playing until after reloading the chunk
Fixed sprinters playing shambler audio and vice versa
Fixed remote clients playing transfer-completion sfx for every item
TECHNICAL/DEBUG
Added ARF Recording Button in debug to assist with bug reports
Removed unnecessary console output when reducing weapon head condition
Fixed being unable to open doors with keys obtained through Debug -> Objects -> Get building key
how fix blackscreen