Project Zomboid Build 23177452

Posted May 12, 2026 in REQUEST ACCEPTED

Project Zomboid Build 23177452

BUILD 23177452 ONE FTP LINK –  TORRENT

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question….

 

ABOUT THE GAME

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Title: Project Zomboid
Genre: Indie, RPG, Simulation, Early Access
Release Date: 8 Nov, 2013

Support the software developers. BUY IT!
https://store.steampowered.com/app/108600/Project_Zomboid/

Project Zomboid Build 23177452
Size: 5 GB
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  • OS: Windows XP, Vista, 7
  • Processor: Intel 2.77GHz Dual Core
  • Memory: 2Gb Ram
  • Hard Disk Space: 1.23gig
  • Video Card: OpenGL 2.1 compatible dedicated graphics card
  • Sound: OpenAL compatible sound card

Project Zomboid Build 23177452
1. Unrar
2. Play
Posted by admin

2 Comments

  1. Ash (01 Jun 2026, 15:50)
    Reply

    Build 42.19.0 Unstable Released

    As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.

    How do I subscribe to the Unstable beta branch?
    Right-click PZ in your Steam library.
    Select “Properties”.
    Under “Game Version & Betas” select “Unstable”.

    NEW
    Added Controller Re-Mapping
    Added extended idle animations when seated on the floor

    UI/CONTROLLER
    Added new Gamepad Customization UI
    Controller Input Fixes
    Added the ability to press the X button to clear text entries
    Fixed controller issues in MapSpawnSelect
    Fixed controller issues in LoadGameScreen
    Fixed GrabCorpse binding not also dropping corpses
    Fixed the A button not toggling the ingredient inputs panel in the Build window
    Fixed the X button not clearing the text in ISTextEntryBox in some cases
    Fixed the controller focus not being set correctly after editing server settings causing Lua files to be reloaded
    Fixed controllers not being able to smash windows from the Button Prompt with the default B / Circle button
    Fixed being unable to interact with some crafting stations on controller
    Fixed controllers not working in WorldMap
    Fixed players toggling sprint after vaulting a fence if sprint is rebound to B button
    Fixed navigating the add note menu on controller creating errors and locking the player
    Fixed aiming left or right on controller also aiming slightly downwards
    Fixed “Show the survival guide on startup” setting preventing players from performing several actions on controller

    Added vertical scrollbar to survival-guide text
    Reworked the User List window UI
    Removed the obsolete “Choose Mods” button from the server-settings Mods panel
    Fixed some icons overflowing in the animal tracks info window
    Fixed Feeding Trough Info UI widening indefinitely after being pinned
    Fixed survival-guide text rendering outside the panel
    Fix tooltips for the Animal Breeding Season and Animal Info
    Fixed Blood Decals dropdown menu in options showing two percentage signs
    Fixed the foraging info button not linking to the Survival Guide
    Fixed equipped walkie-talkie RMC menu not having device options

    BALANCE
    Updated the colour of the Discomfort moodle to better differentiate from Unhappy
    Hunter occupation no longer receives +1 Trapping, and now receives +1 Tracking
    Hiker occupation cost has been changed from -6 to -5
    Adjusted encumbrance values of several items and moveable objects
    Increased the amount of thread required to weave a fabric roll from 100 to 400
    Railroad Track and Railroad Track Piece have been removed until they are properly implemented as crafting ingredients

    MP
    Enabled command line arg, safehouse, XP, Permission, and Player anti-cheats
    Restored BanIP/UnBanIP and “Ban IP” UI on Steam servers for direct connections
    Fixed weapon magazines disappearing after reloading
    Fixed an exploit that allowed players to download server map data
    Fixed an exploit that allowed players to recover endurance constantly
    Fixed the consolidate action creating item duplicates
    Fixed an instance of killed zombies duplicating on server reconnect
    Fixed an instance of zombies disappearing
    Fixed local split-screen players not seeing each other in the game world
    Fixed being unable to enable FastMove cheat
    Fixed animals in the trailer disappearing after relogin
    Fixed some animals being visible to one player but invisible to another
    Fixed being unable to put a chicken in the trailer if it was taken from a hutch
    Fixed players having infinite endurance at high FPS
    Fixed players being able to sit together on the same furniture
    Fixed the Map Rempote Player Visibility settings not working properly
    Fixed fertilized eggs in a fridge continuing to show fertilized status
    Fixed an anti-cheat server-side exception
    Fixed a server-side exception while exercising
    Fixed a server-side exception when spawning an animal
    Fixed a server-side exception when attempting to add/remove an animal corpse to/from a trailer
    Fixed loot-window container buttons not updating when a padlock is added or removed
    Fixed fire sprites not rendering inside buildings
    Fixed Scrap Jewellery not adding gems to the player’s inventory until after relogging
    Fixed sandbox option “All Known On Start” failing after the player leaves and rejoins the server
    Fixed being unable to shoot at wall lamps
    Fixed food items showing as frozen in the freezer, when they are still freezing
    Fixed zombie animations on stairs
    Fixed being unable to add ingredients to a drying rack from the ground
    Fixed towels not getting wet in the rain
    Fixed zombies not trampling crops
    Fixed player animation when getting up after bumping into a tree/zombie
    Fixed being unable to craft different items immediately after producing several identical items in a row
    Fixed zombie spawn being delayed after server connection
    Fixed non-pvp zones being removed after server restart
    Fixed players with wounded feet being able to accelerate when pressing Shift before WASD
    Fixed animal skeletons reappearing in the player’s inventory after relogin
    Fixed fishing rod bait not syncing properly
    Fixed sleeping with high encumbrance causing critical damage or character death
    Fixed dish encumbrance changing after being moved from inventory
    Fixed inconsistent XP gain for Sneaking and Lightfooted skills during stealth movement
    Fixed weapon condition desync when an item is transferred
    Fixed safehouse removal time server option not working properly
    Fixed safehouse text channel not working properly
    Fixed debug-spawned corpse items not matching on client and server
    Fixed an issue with the timed action queue not working properly when ripping clothes from a container
    Fixed incorrect animal icons being displayed in the inventory
    Fixed performing a medical check several times breaking the medical check window UI in multiplayer
    Fixed a number of UI scaling issues at smaller resolutions in multiplayer
    Fixed being unable to access fireplace inv via LMC after adding fuel

    FIXES
    Fixed a rendering issue that could impact performance
    This should improve performance while driving through towns

    Fixed all animals being female
    Fixed severe performance issues occurring when “Generator tile range” is set to a high value
    Fixed issue causing trailers to flip after attaching if the car is too close to it
    Fixed some media items teaching the wrong recipes
    Fixed being unable to hop over low concrete road blocks
    Fixed changing resolution in game causing crashes
    Fixed Autodrink so that it now only applies to 100% water
    Fixed Engineer & Farmer not granting all of their intended crafting recipes
    Fixed the inventive trait from the DIY Expert occuptation not autolearning the generator recipe
    Fixed zombies being unable to crawl under burned vehicles
    Fixed generator fuel consumption not being calculated correctly while outside loaded chunks
    Fixed generator fuel consumption not being updated when microwaves automatically shut off.
    Fixed generator “on” light overlays being displayed for any generator that was on a powered square, instead of only for switched-on generators.
    Fixed gas station pumps not properly recognizing available electricity
    Fixed Assigning LCTRL to Run or Sprint blocking players from running/sprinting if the cursor is over the inventory panel
    Fixed being unable to drink directly from player constructed sinks
    Fixed remote trigger bombs failing to trigger below z=0 or above z=7
    Fixed being unable to drop items out of an open/smashed vehicle window via RMC > Drop
    Fixed player freezing until pressing ESC after firing Lever Action rifles from inside a vehicle
    Fixed collecting loose ground cover items creating the same amount of noise as chopping a tree
    Fixed Small Crucibles of Iron & Steel returning Large Crucibles on deplete
    Fixed animal leather items using the wrong item type.
    Fixed issues with some moveables caused by tile properties
    Fixed being unable to disassemble log gates
    Fixed visual bugs related to floor tile properties
    Fixed Swingset text being displayed as “Swingset Swingset”. Now reads “Playground Swingset”
    Fixed multi-tile lamps not working as a single object
    Fixed item clipping caused by incorrect tile surface heights
    Fixed certain roof tiles preventing the creation of floor tiles
    Fixed exceptions occurring after paint runs out
    Fixed plunger spears being able to impale zombies on charge attacks, instead of knocking them over
    Fixed security doors remaining locked after using “Unlock Door” in the context menu
    Fixed radio presets randomising after picking up radio and place it back down
    Fixed padlocked crates losing their locked status, and being unable to be locked again when being picked up and put down
    Fixed being unable to change combo wash/dryer machine’s mode
    Fixed walkie-talkies remaining on when returned to a belt hotbar slot
    Fixed animal weight changing after being placed on a butchering hook and removed
    Fixed being unable to move keyrings from bag to inventory/container through transfer all
    Fixed being unable to dismantle Makeshift Radios held in inventory
    Fixed missing spacing in AEBS weather reports.
    Fixed “Tainted” status still appearing in tooltip for Tainted Water when the sandbox option to display it was turned off
    Fixed “Attach Animal to Tree” not removing rope from the player’s inventory
    Fixed animals being visible through walls and solid barriers
    Fixed Hydration Packs not gaining encumbrance when filled with water
    Fixed Scythed Grass being added to the player’s inventory regardless of max carry weight
    Fixed being able to pick up moveables, sheets, & lightbulbs when the player wouldn’t have room in their inventory
    Fixed a number of bags being unable to spawn with holes
    Fixed being unable to pick up an animal corpse
    Fixed tents not being completely destroyed by fire
    Fixed players being unable to climb up a rope over water tiles
    Fixed clicking on the context sub-menu of world objects preventing subsequent interaction with the context sub-menu of any inventory item
    Fixed washing machines having unlimited water even when plumbed to empty rain collectors
    Fixed animal stats not properly updating while outside loaded chunks
    Fixed zombies dying when impacted by vehicles at low speeds
    Fixed players being able to dig furrows and plant seeds on occupied tiles
    Fixed vegetable oil requiring 30 whole seed pastes instead of 30 uses
    Fixed missing textures on some bags when worn by female characters
    Fixed visual errors occurring when building near or on water
    Fixed water tiles sometimes being rendered twice, causing flickering along the shore
    Fixed a graphical issue on the loading screen after quitting the game while sleeping, and reloading save
    Fixed model for leather water bag breaking when worn with vests
    Fixed Bagel evolved repices text erroneously containing “Prepare Bagel”

    SFX
    Adjusted SFX volumes to bring all audio levels into a more balanced state
    Added new SFX for Vehicle Containers
    Added new SFX for stepping on leaf tiles.
    Added Unique engine start failure SFX for each vehicle type.
    Added SFX for Vending Machines, Log Stacks, Mailboxes, Cash Registers, Washers/Dryers, Tents, and Laundry Carts.
    Added ambient SFX to large and small ventilation objects.
    Added ambient SFX for Water Tanks and Fluorescent Tube Lights
    These are a work in progress and may not play in all circumstances.

    Popcorn Machine now has an appropriate on/off sound.
    Reworked System for Item Transfer SFX
    Zombie Trip SFX range has been increased to 70 tiles.
    Door-break, thumpable-break, and window glass-break SFX ranges have been increased to 70 tiles.
    Zombie vocal SFX range has been increased to 70 tiles.
    Fixed SFX for “Sit on Ground” action not syncing properly with its animation.
    Fixed slicing bread, cake, or pie not using the appropriate SFX.
    Fixed curtains not playing sounds when opening/closing in MP.
    Fixed vehicle-engine sound not being audible to remote clients in multiplayer at longer ranges
    Fixed audio from 3D-placed, powered-on walkie-talkies or radios not playing until after reloading the chunk
    Fixed sprinters playing shambler audio and vice versa
    Fixed remote clients playing transfer-completion sfx for every item

    TECHNICAL/DEBUG
    Added ARF Recording Button in debug to assist with bug reports
    Removed unnecessary console output when reducing weapon head condition
    Fixed being unable to open doors with keys obtained through Debug -> Objects -> Get building key

  2. rick (03 Jun 2026, 3:26)
    Reply

    how fix blackscreen



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