ABOUT THE GAME
A dungeon in danger ! Build, manage, and defend your tower in the satiricalheroic fantasy universe of Dungeon of Naheulbeuk. From a shaky establishmentto an infamous lair!
Title: Naheulbeuk’s Dungeon Master
Genre: Casual
Release Date: 15 Nov, 2023
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• https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/
Naheulbeuks Dungeon Master v8244.27255
Size: 3.86 GB
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TORRENT
is this 1.6 update? H-Hey Master, below is the list of the repairs we accomplished in the dungeon:
Unique characters are no longer automatically unlocked in the sandbox with the “Unlock All” option.
The Fire Grimoire can now be purchased at the market in the sandbox.
Fixed crashes.
Fixed minions getting stuck in walls, in front of stairs and at the end of the bridge.
Fixed corrupted saves since 1.5 hotfix.
Fixed the bug where you could earn money by deleting items from the construction menu.
Fixed the construction of rooms on floor 6 (in the outer towers), which never ended.
Fixed wine barrels that attracted barbarians when they shouldn’t.
Fixed several issues related to the build menu and modifying several identical rooms at the same time.
Known issues
The Zangdar and Reivax rooms can remain under construction if the rooms are moved to higher floors.
We thank you kindly for your patience (and your restraint in inflicting whiplashes).
Your humble servants.
or is it the previous patch? :S
Fixed a bug where minions would freeze since version 1.3.
Fixed a bug where minions would freeze after a spellcaster teleport.
Fixed a bug where minions would freeze after starting an incursion.
Fixed corrupted saves since version 1.4.
Fixed objective 8.2 which blocks progress if the player hasn’t built a PayPalantír.
Fixed a bug preventing objects from being built inside rooms.
Fixed a bug that blocked progress in mission 5.4 when a strike was in progress.
Fixed a bug that prevented players from sending minions into raids.
Fixed a bug that prevented the player from sacrificing or firing some minions.
Fixed a bug where the game would crash if the player clicked on a raid button REALLY fast.
Fixed a hard-lock that randomly locked the game when sacrificing a minion.
Fixed a bug that prevented the player from recruiting a cook during the tutorial.
Fixed random crashes when saving the game.
Fixed random crashes during incursions.
Fixed tutorial on freeing prisoners.
Fixed texts about the elf faction’s raids.
Fixed game-over screen.
Fixed some texts overflowing from windows.
Fixed text of objective 3.3.
Fixed raid appraisal window not showing every minion initially assigned to the mission.
Fixed typos on several texts.
Carpets and Dividing Walls effects corrected.
Text colors in market window corrected.
Updated stairs icons.
Updated teleportation window.
Updated the tavern’s window to clarify its inner workings.
Added a new help text on the recycling button (undead invocation).
Added a new help text clarifying the inner workings of meal preparation/consumption (kitchen room).
Added a new help text clarifying the inner workings of the tavern (tavern room).
Added a text indicating when the maximum amount of a resource is reached.
Added a new emote when prisoners reach their tipping point.
Added an indication of current dungeon stocks in every stock object’s window.
Removed a superfluous notification linked to the compost resource gauge.
Rewrote traits indicating food preferences for clarification (added new ones when missing).
Updated difficulty options in sandbox mode.
Changed unique minions unlock conditions in sandbox mode.
Guards spend more time in their room when they have nothing else to do.
Dirtiness propagates less quickly in corridors.
Vampires eat less often.
Elves fall into traps less often.
Minions select in priority rooms on their floor.
Fixed the domestics’ behavior.
Raised the amount of gold rewarded by raids.
Raised damages dealt by status effects.
Raised the amount of intel resource generated by torturing adventurers.
Lowered the amount of resource stocked by storage units (50 > 20, except for compost, which remains at 50 per grave).
Lowered the rate of propagation of the “dynamo” status effect.
Lowered patience gained by Zangdar from having a prestigious room.
Stopped the moral loss of minions when they discuss.
Stopped the moral loss of minions when they request healing.
Fixed a bug that allowed objects to be placed on reserved spaces.
Removed a lot of reserved spaces on decorative objects.
Fixed a lot of soft-locks and crashes when constructing.
The Anti-Prophetic Containment Cupboard is now a specific decoration.
Fixed many visual glitches.
Fixed door placement.
The Grade 10 VFX is now only displayed on Grade 10 minions.
Added missing animation on spies.
Fixed invisible clients in tavern.
Fixed plenty of bugs linked to the spell casters’ teleportation.
Necromancers cannot collect bodies while a fight is in progress anymore.
Fixed numerous bugs linked to minions waiting for their salary.
Fixed cultists’ behavior when the player asks for a sacrifice.
Fixed duplicate trait on minions returning from raids.
Fixed demons born of the sacrifice of dwarves.
Fixed a bug teleporting guards at the dungeon’s entrance at the start of an incursion.
Fixed a bug that caused artisans to become dirty quickly.
Fixed a bug preventing minions returning from raid to benefit from relic effects.
Fixed pharmagicians’ behavior: if they’re all requesting for healing, they’ll heal each other.
Global optimization.
Updated credits.
Some occasional cases of saves not loading properly.
Some occasional cases of rooms staying “under construction” indefinitely.
The game can crash when moving a room and its props if the player is on a save made before this patch. A hotfix for this issue should be released in the next few days, but until then, we recommend to avoid moving rooms in the Dungeon.