Conrad Stevensons Paranormal P.I v1.00.009-Repack

Posted March 2, 2024 in PC REPACK, REQUEST ACCEPTED

Conrad Stevensons Paranormal P.I v1.00.009-Repack

REPACK – ONE FTP LINKTORRENT

This ghost hunting simulation is a first-person single player experience….

 

ABOUT THE GAME

This ghost hunting simulation is a first-person single player experience. You’re equipped with an EMF Meter, Thermometer, Audio Recorder, Camera, and a Flashlight collecting evidence to satisfy homeowners concerns.

Title: Conrad Stevenson’s Paranormal P.I.
Genre: Casual, Indie, Simulation
Release Date: 28 Sep, 2022

Support the software developers. BUY IT!
https://store.steampowered.com/app/1872860/Conrad_Stevensons_Paranormal_PI/

Conrad Stevensons Paranormal P.I v1.00.009-Repack
Size: 11 GB
——————————-

ONE FTP LINK

Uploading.........

1FICHIER

Conrad.Stevensons.Paranormal.P.I.v1.00.009-Repack.iso

TURBOBIT

Conrad.Stevensons.Paranormal.P.I.v1.00.009-Repack.iso

HITFILE

Conrad.Stevensons.Paranormal.P.I.v1.00.009-Repack.iso

MULTI LINKS

Conrad.Stevensons.Paranormal.P.I.v1.00.009-Repack.iso

TORRENT

Conrad.Stevensons.Paranormal.P.I.v1.00.009-Repack.Torrent

ANOTHER TORRENT

Conrad.Stevensons.Paranormal.P.I.v1.00.009-Repack.Torrent

ANOTHER TORRENT

Conrad.Stevensons.Paranormal.P.I.v1.00.009-Repack.Torrent

ANOTHER TORRENT

Conrad.Stevensons.Paranormal.P.I.v1.00.009-Repack.Torrent

Enjoy

MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i5-4430 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system

Conrad Stevensons Paranormal P.I v1.00.009-Repack
1. Extract
2. Play!
Posted by Skidrow

1 Comment

  1. Warwitch (02 Mar 2024, 1:54)
    Reply

    A game that replaces predefined ghost behaviors of Phasmophobia and its many clones with a RNGed mess that makes the game the dumb kind of “difficult.” It’s an annoying grind where you can waste time trying to get a clue that isn’t there because the game didn’t feel like it.

    As usual, the best ideas happen to the worst development teams.



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