CODEXÂ –Â ONE FTP LINK – TORRENT
The classic transport simulation genre has a new gold standard with Transport Fever 2….
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Title: Transport Fever 2
Genre: Simulation, Strategy
Release Date: 11 Dec, 2019
Support the software developers. BUY IT!
⢠https://store.steampowered.com/app/1066780/Transport_Fever_2/
Transport Fever 2 v31895-CODEX
Size: 17.03 GB
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Enjoy
No matter how much flair and fancy graphics they add, they won’t ever be Transport Tycoon. Just a soulless copy.
another shitty old crap standalone from CODEX . Poor team reduce to release always the same crappy games all the time again and again
Nice game, Thanks!
Transport Tycoon was great but now is ancient history man, over 25 years old, grow up!
It is funny how leachers who continually complaining but never offer anything to the community, will keep spreading their ignorance & hate on every post.
Who let this faggot colruyt out of his cage again? Go away, nobody cares about you, not even the whore who gave birth to you.
Is there a changelog?
This one working or gamebreaking bugs and crashes like the last one?
Stable
Version 31921 (February 23, 2021)
Improved fallback to OpenGL for GPUs which do not support Vulkan
Version 31895 (February 23, 2021)
Added operating system support (MacOS)
Added Vulkan graphics API support
Added option to switch between OpenGL and Vulkan (Windows/Linux)
Added fallback switch to OpenGL if Vulkan extension is missing in graphics card driver
Added cable-stayed bridge type
Added option to toggle vsync in graphics settings
Added option to adjust keyboard camera control speed
Modding Added parallel support for new shaders provided in res/shaders2 and legacy shaders in res/shaders for older game versions
Improved rendering performance in general
Improved rendering performance for UI and animated or skinned models
Improved CPU rendering performance on Vulkan and OpenGL
Improved memory management for terrain textures
Improved tga compression performance and stability
Improved error messages when texture loading fails
Improved error messages when terrain textures are faulty
Improved UI cargo options for unload only stations: Disabled load options
Improved iron, cement and stone bridges using skinned materials to remove gaps
Improved handling of strings exceeding name fields
Improved mouse pointer position on fullscreen startup
Improved screen resolution selection: Added 5120Ă1440 fullscreen resolution option to support ultrawide curved monitors
Improved key binding options: Allow binding of Cmd/Win keys like Ctrl, Shift and Alt
Improved key binding options: Do not allow binding of already hardcoded bind arrow keys
Improved key binding in cockpit camera
Improved zoom smoothness with keyboard
Improved speeds for camera control with keyboard
Improved render and simulation timing debug information layout
Improved debug functionality: Added settings.lua property âgraphicalDeviceOverrideâ to manually force graphic card selection
Modding Improved scripting interface: Added missing street type properties to api.type.StreetType
Modding Improved scripting interface: Added missing track type properties to api.type.TrackType
Modding Improved scripting interface: Added terminal type properties to api.type.Terminal
Fixed multiple crashes caused by invalid construction scripts from mods
Fixed multiple issues (crashes and rendering glitches) when username or path contain multibyte UTF-8 characters
Fixed crash related to stylesheets and in-game console on return to main menu
Fixed crash of stock list update helper when cargo rule changes
Fixed crashes caused by invalid indices of dropdown construction parameters
Fixed game stops responding when exiting game and shader_cache is corrupted
Fixed workshop mod textures cached in wrong directory
Fixed rendering of skybox in entity windows, e.g. vehicle windows
Fixed rendering of reflection in screenshots
Fixed rendering of catchment areas for certain modded stations
Fixed camera control keys not working anymore when using menus
Fixed camera control keys not working anymore when popups appear
Fixed camera control keys not working anymore when Alt key is pressed
Fixed continuous camera movement when pause menu is opened with Win/Cmd+Q or Win/Cmd+W
Fixed cockpit camera control keys not working anymore when pause menu is opened
Fixed terrain tool shortcut handling
Fixed creation of slow train track segments
Fixed slow down of trains caused by incorrect train segment reservation
Fixed streets with upright trash cans and fireplugs
Fixed use of suspension and cable-stayed bridges in map generation
Fixed unloading/loading of cargo on same line to destination
Fixed allocation of cargo to lines in some rare cases
Fixed âModify forâ price handling
Fixed line numbers displayed twice
Fixed window resizing: Prevent windows from being shrunk away
Fixed terminal column width in station window
Fixed too long line and station names breaking table layouts in line manager
Fixed multiple UI issues related to interface scaling
Fixed missing UI elements with AMD Driver version 20.12.1
Fixed integer overflow in vehicle buy window
Fixed cursor positioning in in-game console after use of autocompletion
Fixed scroll positioning in text input fields
Fixed missing and faulty localization of certain strings
Fixed music volume spike at end of loading screen when starting a mission
Fixed value difference in headquarters statistics and status line
Fixed swapped values for real estate / vehicles in headquarters window
Fixed statistic logs and diagram calculations
Campaign Fixed campaign menu continue button
Campaign Fixed âCampaign Tycoonâ achievement conditions
Campaign Fixed terrain alignment of log depot in mission 1
Campaign Fixed camera rotation detection in mission 1
Campaign Fixed rail buildings filter in mission 2
Campaign Fixed incorrect train station name in mission 10
Campaign Fixed missing localization of options in mission 11
Campaign Fixed bulldozing protection for Palma hotel in mission 12
Campaign Fixed location link and spelling mistake in mission 16
Modding Fixed memory leak when using api.gui.comp.List
Modding Fixed broken api.gui.util.downcast
Modding Fixed api.gui.comp.addStyleClass when inserting duplicate entries
Model Editor Fixed scroll positioning in text input fields
Model Editor Fixed rare crashes on fbx import related to texture desc
Model Editor Fixed crash when browsing in file menus (MacOS, Linux)
Removed libstdc++ library from working directory: Added backup in ‘redist\linux\extra’ (Linux)
Removed in-game changing of multisampling graphics setting
Fuck off entitled poor 3”rd worlders, either get a job or stop complaining about whatever releases. All the time spent here writing in your incoherent english would be better spent actually working, or developing a skill, but of course you wont do that. You would rather live in filth and complain about dumbass shit like whatever releases on this page. Morons. I sincerely hope that you 3’rd worlders get enslaved by the 1’st world again, then you’ll at least do some good.
STOP YOUR FUCKING PUB ON SKIDROW
@IHatePoors – WTF are you doing on a “poor’s” website, go buy the game piece of s**t