Farthest Frontier v0.9.2d

Posted April 25, 2024 in REQUEST ACCEPTED

Farthest Frontier v0.9.2d

V0.9.2d – ONE FTP LINKTORRENT

Protect and guide your people as you forge a town from untamed wilderness….

 

ABOUT THE GAME

Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.

Title: Farthest Frontier
Genre: Indie, Simulation, Strategy, Early Access
Release Date: 9 Aug, 2022

Support the software developers. BUY IT!
https://store.steampowered.com/app/1044720/Farthest_Frontier/

Farthest Frontier v0.9.2d
Size: 2.3 GB
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MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64bit versions only)
    • Processor: Processor: Intel Core i5 3470 @ 3.2 GHz | AMD FX 8120 @ 3.9 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 780 | AMD R9 290, with 3 GB VRAM or better
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX-compatible using the latest drivers

Farthest Frontier v0.9.2d
1. Extract
2. Play!
Posted by Skidrow

1 Comment

  1. Tartessos (25 Apr 2024, 17:40)
    Reply

    v0.9.2d

    [Tech]

    Soldiers now correctly aggro retreating raiders of no active threats remain.
    Fixed an issue where building placement on sloped ground was excessively restrictive.
    Fixed an issue where raid camp raiders could trigger raid notifications unintentionally. This fix may not be retroactive for raid camp raiders that are already spawned.
    Fixed an issue where the game could fail to save based on your barracks configuration, ex. if town had more than 20 barracks.
    Fixed an issue where a Barracks or Cavalry Stable window would instead show information for the last non-military building you selected.
    Fixed an issue where relocation a Barracks or Cavalry Stable, then saving and loading, could result in a duplicate stuck rally flag.
    Fixed an issue where Herds could become abandoned when relocating a Barn/Chicken Coop/Stable and saving and loading during that process.
    Fixed an issue where excess laborers could get assigned to a task.
    Fixed an issue where villagers will incorrectly grab resources from production buildings when handling storage limits. This previously resulted in, for example, wagons grabbing one item at a time from mines.
    Fixed an issue where gold reserved by villagers could not be used to recruit soldiers.
    Fixed an issue where saplings at work camps would get cut down after a reload and yield max wood.
    Fixed an issue where raid indicators could appear on top of the HUD.
    Fixed an issue where Rally Points could become unplaceable. Consequently, this fix also addresses rare cases where less animals or raids could spawn than intended.
    Fixed an issue where Fruit production was counted incorrectly in the annual report.
    Fixed an issue where villagers could ignore fires or react them with an excessive delay.
    Fixed an issue where an invading army could demand payment again a year later after being defeated.
    Fixed an issue where resource tooltips could get stuck on screen for objects in the fog of war (ex. boars)
    Fixed an issue where Fences would count towards Walls and Cavalry Stables would count as Barracks in the building counter, and vice-versa.
    Fixed an issue where relocation a building count result in a duplicated building.
    [Game]

    Items dropped on the ground are now hidden by default. You can toggle their visibility by holding Alt.
    Game difficulty is now displayed in the top left of the screen for easy reference.
    General Lighting improvements.
    Increased Tree regrowth speed.
    Hay is now prioritized for Barns, Chicken Coops, and Stables regardless of distance.
    Barracks upgrade to Fort is now available in Tier 3, down from Tier 4.
    Additional Raider tuning based on player feedback, particularly on Pioneer and Trailblazer.
    Increased attack range of Archers and Pikemen.
    Increased speed of Cavalry and Lancers.
    Increased grow time of Hay.
    Stables now correctly indicate that births per year drops to 0 when they are at capacity.
    Updated unhappy villagers and soldier desertion notifications to be more clear (English-only text until the next update’s localization pass).



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