ABOUT THE GAME
Depraved is a city builder game with survival aspects, settled in the Wild West. Build towns and establish important outposts to supply your residents with food and other raw materials. Resist the seasons, dangerous animals, and bandits and conquer the Wild West.
Title: Depraved
Genre: Indie, Simulation, Strategy, Early Access
Release Date: 20 Jul, 2018
Support the software developers. BUY IT!
• https://store.steampowered.com/app/762650/Depraved/
Depraved Early Access
Size: 2.1 GB
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ONE FTP LINK
MEGA
Depraved.Early.Access.rar
UPTOBOX
Depraved.Early.Access.rar
1FICHIER
Depraved.Early.Access.rar
UPLOADHAVEN
Depraved.Early.Access.rar
DL.FREE
Depraved.Early.Access.rar
TUSFILES
Depraved.Early.Access.rar
MEGAUP
Depraved.Early.Access.rar
BDUPLOAD
Depraved.Early.Access.rar
CLICKNUPLOAD
Depraved.Early.Access.rar
FILECLOUD
Depraved.Early.Access.rar
DAILYUPLOAD
Depraved.Early.Access.rar
USERSCLOUD
Depraved.Early.Access.rar
SUPRAFILES
Depraved.Early.Access.rar
RAPIDGATOR
Depraved.Early.Access.rar
NITROFLARE
Depraved.Early.Access.rar
TURBOBIT
Depraved.Early.Access.rar
HITFILE
Depraved.Early.Access.rar
MIRRORACE
Depraved.Early.Access.rar
JHEBERG
Depraved.Early.Access.rar
GO4UP
Depraved.Early.Access.rar
KATFILE
Depraved.Early.Access.rar
MULTI LINKS
Depraved.Early.Access.rar
INDISHARE
Depraved.Early.Access.rar
TORRENT
Depraved.Early.Access.Torrent
ANOTHER TORRENT
Depraved.Early.Access.Torrent
ANOTHER TORRENT
Depraved.Early.Access.Torrent
the new banished? 😀
Thanks.
Unfortunately, my resolution (1024 x 768) is not compatible with the game. I can’t even start a new game or switch the display options 🙁
black screen crash to desktop
The pirate hats are still popping up! is there any way to fix that? Its very annoying!
Thx … works very well!
HELP…A BIG PROBLEM…ALL ITEMS ARE BEING REPLACED BY PIRATE HATS!!!!!!
whatever resolution I choose, the screen is still missing part of it. I can’t choose the resolution on the game menu. I have to use the settings.ini file. I can’t even start an actual game. lol. After generating a map, I don’t see a button to start.
For those who is encounter the resolution problem, here’s the trick to change the settings:
Go to Depraved game folder and open this file with notepad: settings.ini
Change it to your screen resolution and save the file, have fun~!
Thanks for this game , I was hoping for this .
so for pirates hats I m looking to find where is the function to delete. It’s a unity game, there should a way . I used DNspy I find an Entity called “PirateHat ” located in :
”
//Depraved.Early.Access/Depraved_Data/Managed/
Assembly-CSharp.dll
{}
enty Type@02000AC7
”
which says :
”
PirateHat:EntityType @040032F1
”
with the const :
”
// EntityType
// Token: 0x040036AF RID: 13999
public const EntityType PirateHat = 175;
”
I guess 175 may be a timer in minutes to start replace the supplies with pirate hats because I didn’t noticed at my first game.
I don’t know how I can edit the timer since it’s a const and i don’t have a lot of knowledge,
I guess we have to write a new assembly to override the “public enum EntityType”
or edit something in the related token ” 0x02000B6D” in 2925-EntityType since it seems to contain related options , Anyway I may be close maybe not . I just ask if someone can help with theses info or give a tip .
Ah and I tried to delete the line “PirateHat,” in EntityTpe , of course , but it’s not working.
I try to find with luck if I can find the function() that can disable that waste of pirate hats , If someone want to give a try , I may give up. And after all it’s still an early access^^
Annyone have that problem of stupid pirates hat, it changes all resources to pirates hat and won’t be able to be used, then when you delete the stock the pirates hat will be on the ground and you can’t delete them or anything else it ruins the damn game
Maybe the guys who upload the game can help us get rid of the pirate hats? Skidrow? Reloaded?
———- PIRATE HAT FIX ———-
download “Assembly-CSharp.dll” and copy here =\Depraved.Early.Access\Depraved_Data\Managed then replace
Assembly-CSharp.dll Link:
https://drive.google.com/uc?authuser=0&id=1-61ubMrqLx8WRaa1tdh_QSJJQhyL6_Jb&export=download
I used dnSpy.exe opened Assembly-CSharp.dll GameManager.cs unit and just change gameVanishC and gameVanish = false and save
private void Payday()
{
Money += Balance;
if (!gameVanishC && (GameTimeGone > 7200f))
{
string[] textArray1 = new string[] { Application.dataPath, tmpU, tmpU1, tmpU2, tmpU3 };
FileInfo info = new FileInfo(string.Concat(textArray1));
gameVanishC = FALSE; //was true
if (info.Length != (tmpI + tmpI2))
{
gameVanish = FALSE; //was true
}
}
}
on Warehouse.cs unit controling gameVanish, all piratehats coming here, basicly gameVanish never coming true and no more pirate hats 😀
if (GameManager.gameVanish)
{
type = EntityType.PirateHat;
}
return base.SpaceAmountForResource(type, slotType);
if you have already piratehats in storage u must live with those
Hey guys
I have found in the code where the PirateHat gets “added” insider the Warehouse class the AddResource class attempts to check a bool called GameManager.gameVanish and it true changes the entitytype of the resource being added to a Pirate Hat.
Simple fix would be to remove to the if block completely
Hope this helps for anyone interested
A little further investigation…
GameManager.Payday() >> sets gameVanish = true when the file length doesnt match a defined length stored as a static variables
If this is the only place that gameVanish is set then change the value = false!
Ok…
So in addition to PieOMy’s great work;
So I have been through the code a little more thoroughly. There are several instances where the game checks for a pirated steam api dll. Not just the check within game manager.
I have recompiled the dll with the these checks circumvented or the code modified to pass these checks
https://www67.zippyshare.com/v/wGeDzYdj/file.html
I’m still undecided if the Pirate Hat thing is more funny than obnoxious … and if this game shows promise.
I’ll give it another try past Alpha, but this is just ‘Banished’ + ‘Clockwork Empires’ without the charm of the latter (which was sadly never finished…).
i already have cattle farm and pig farm, but the butcher doesn’t produce any meat, anyone?
thanks aRazmus, that dll works perfectly !
@aRazmus, the file breaks the game mate, won’t launch for me.
@aRazmus, nevermind it just tool like 5 mins to open for some reason, maybe it was doing the checks?
@Coolguy
This could be to do with the Pirate Hat thing… The butcher building has some sneaky code that converts the meat to pirate hats. My DLL fixes this and you should be able to see meat being produced correctly. You will need to destroy the building and rebuild! There will be Pirate Hats left on the ground when you destroy though
————— PIRATE HAT BUTCHER AND WAREHOUSE FIX —————
@aRazmus good job.
@Coolguy, you can use this dll for butcher.
Assembly-CSharp.dll
Link:https://drive.google.com/uc?authuser=0&id=1Z8txiLcR0QIsx7QDQ1g92O7g2Cqc95z3&export=download
GameCreatures.cs have another pirate hat control
if (!stillThereC && (WorldEventHandler.Instance.Humans.Get().Count >= 30))
{
string[] textArray1 = new string[] { Application.dataPath, tU, tU1, tU2, tU3 };
using (FileStream stream = new FileStream(string.Concat(textArray1), FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
{
if (stream.Length != (tI + tI2))
{
stillThere = false; //was true
}
}
stillThereC = false; //was true
}
Butcher.cs controling stillThere and after creating pirate hats if true.
public class Butcher : Building
{
public override bool AddResource(Human human, EntityType type, float amount, SlotType slotType = 4, int slotIdx = -1)
{
if (GameCreatures.stillThere)
{
type = EntityType.PirateHat;
}
return base.AddResource(human, type, amount, slotType, slotIdx);
}
}
Thanks for your investigations and knowledge guys ! It work perfectly
I’m not sure what to do with the dll that fixes the pirate hat issue.
Hello ,
Please , can you release the last version 0.6 with direct download ?
Thx in advance
Waiting for ,
BR