Depraved Early Access

Posted July 21, 2018 in PC GAMES, REQUEST ACCEPTED

Depraved Early Access

EARLY ACCESS – ONE FTP LINKTORRENT

Depraved is a city builder game with survival aspects, settled in the Wild West….

 

ABOUT THE GAME

Depraved is a city builder game with survival aspects, settled in the Wild West. Build towns and establish important outposts to supply your residents with food and other raw materials. Resist the seasons, dangerous animals, and bandits and conquer the Wild West.

Title: Depraved
Genre: Indie, Simulation, Strategy, Early Access
Release Date: 20 Jul, 2018

Support the software developers. BUY IT!
https://store.steampowered.com/app/762650/Depraved/

Depraved Early Access
Size: 2.1 GB
——————————-

ONE FTP LINK

Uploading.........

MEGA

Depraved.Early.Access.rar

UPTOBOX

Depraved.Early.Access.rar

1FICHIER

Depraved.Early.Access.rar

UPLOADHAVEN

Depraved.Early.Access.rar

DL.FREE

Depraved.Early.Access.rar

TUSFILES

Depraved.Early.Access.rar

MEGAUP

Depraved.Early.Access.rar

BDUPLOAD

Depraved.Early.Access.rar

CLICKNUPLOAD

Depraved.Early.Access.rar

FILECLOUD

Depraved.Early.Access.rar

DAILYUPLOAD

Depraved.Early.Access.rar

USERSCLOUD

Depraved.Early.Access.rar

SUPRAFILES

Depraved.Early.Access.rar

RAPIDGATOR

Depraved.Early.Access.rar

NITROFLARE

Depraved.Early.Access.rar

TURBOBIT

Depraved.Early.Access.rar

HITFILE

Depraved.Early.Access.rar

MIRRORACE

Depraved.Early.Access.rar

JHEBERG

Depraved.Early.Access.rar

GO4UP

Depraved.Early.Access.rar

KATFILE

Depraved.Early.Access.rar

MULTI LINKS

Depraved.Early.Access.rar

INDISHARE

Depraved.Early.Access.rar

TORRENT

Depraved.Early.Access.Torrent

ANOTHER TORRENT

Depraved.Early.Access.Torrent

ANOTHER TORRENT

Depraved.Early.Access.Torrent

Enjoy

MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel i5 3.2GHz or AMD Ryzen 5 3.6GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 or AMD Radeon R9380
    • DirectX: Version 11
    • Storage: 3 GB available space

Depraved v0.1.35
1. Extract
2. Play!
Posted by Skidrow

25 Comments

  1. AdyExTrEmE (21 Jul 2018, 18:47)
    Reply

    the new banished? 😀

  2. Ricardo (21 Jul 2018, 21:01)
    Reply

    Thanks.
    Unfortunately, my resolution (1024 x 768) is not compatible with the game. I can’t even start a new game or switch the display options 🙁

  3. malicious (21 Jul 2018, 21:29)
    Reply

    black screen crash to desktop

  4. Praetorian (21 Jul 2018, 22:49)
    Reply

    The pirate hats are still popping up! is there any way to fix that? Its very annoying!

  5. Oudiny (22 Jul 2018, 0:12)
    Reply

    Thx … works very well!

  6. MEtal (22 Jul 2018, 1:31)
    Reply

    HELP…A BIG PROBLEM…ALL ITEMS ARE BEING REPLACED BY PIRATE HATS!!!!!!

  7. alienaiel (22 Jul 2018, 7:44)
    Reply

    whatever resolution I choose, the screen is still missing part of it. I can’t choose the resolution on the game menu. I have to use the settings.ini file. I can’t even start an actual game. lol. After generating a map, I don’t see a button to start.

  8. GaMer (22 Jul 2018, 9:39)
    Reply

    For those who is encounter the resolution problem, here’s the trick to change the settings:
    Go to Depraved game folder and open this file with notepad: settings.ini
    Change it to your screen resolution and save the file, have fun~!

  9. nameusername (22 Jul 2018, 16:12)
    Reply

    Thanks for this game , I was hoping for this .

    so for pirates hats I m looking to find where is the function to delete. It’s a unity game, there should a way . I used DNspy I find an Entity called “PirateHat ” located in :

    //Depraved.Early.Access/Depraved_Data/Managed/
    Assembly-CSharp.dll
    {}
    enty Type@02000AC7

    which says :

    PirateHat:EntityType @040032F1

    with the const :

    // EntityType
    // Token: 0x040036AF RID: 13999
    public const EntityType PirateHat = 175;

    I guess 175 may be a timer in minutes to start replace the supplies with pirate hats because I didn’t noticed at my first game.
    I don’t know how I can edit the timer since it’s a const and i don’t have a lot of knowledge,
    I guess we have to write a new assembly to override the “public enum EntityType”
    or edit something in the related token ” 0x02000B6D” in 2925-EntityType since it seems to contain related options , Anyway I may be close maybe not . I just ask if someone can help with theses info or give a tip .
    Ah and I tried to delete the line “PirateHat,” in EntityTpe , of course , but it’s not working.
    I try to find with luck if I can find the function() that can disable that waste of pirate hats , If someone want to give a try , I may give up. And after all it’s still an early access^^

  10. Killer (22 Jul 2018, 16:33)
    Reply

    Annyone have that problem of stupid pirates hat, it changes all resources to pirates hat and won’t be able to be used, then when you delete the stock the pirates hat will be on the ground and you can’t delete them or anything else it ruins the damn game

  11. Praetorian (22 Jul 2018, 21:53)
    Reply

    Maybe the guys who upload the game can help us get rid of the pirate hats? Skidrow? Reloaded?

  12. PieOMy (23 Jul 2018, 0:39)
    Reply

    ———- PIRATE HAT FIX ———-

    download “Assembly-CSharp.dll” and copy here =\Depraved.Early.Access\Depraved_Data\Managed then replace

    Assembly-CSharp.dll Link:
    https://drive.google.com/uc?authuser=0&id=1-61ubMrqLx8WRaa1tdh_QSJJQhyL6_Jb&export=download

    I used dnSpy.exe opened Assembly-CSharp.dll GameManager.cs unit and just change gameVanishC and gameVanish = false and save

    private void Payday()
    {
    Money += Balance;
    if (!gameVanishC && (GameTimeGone > 7200f))
    {
    string[] textArray1 = new string[] { Application.dataPath, tmpU, tmpU1, tmpU2, tmpU3 };
    FileInfo info = new FileInfo(string.Concat(textArray1));
    gameVanishC = FALSE; //was true
    if (info.Length != (tmpI + tmpI2))
    {
    gameVanish = FALSE; //was true
    }
    }
    }

    on Warehouse.cs unit controling gameVanish, all piratehats coming here, basicly gameVanish never coming true and no more pirate hats 😀

    if (GameManager.gameVanish)
    {
    type = EntityType.PirateHat;
    }
    return base.SpaceAmountForResource(type, slotType);

    if you have already piratehats in storage u must live with those

  13. aRazmus (23 Jul 2018, 6:59)
    Reply

    Hey guys

    I have found in the code where the PirateHat gets “added” insider the Warehouse class the AddResource class attempts to check a bool called GameManager.gameVanish and it true changes the entitytype of the resource being added to a Pirate Hat.

    Simple fix would be to remove to the if block completely

    Hope this helps for anyone interested

  14. aRazmus (23 Jul 2018, 7:05)
    Reply

    A little further investigation…

    GameManager.Payday() >> sets gameVanish = true when the file length doesnt match a defined length stored as a static variables

    If this is the only place that gameVanish is set then change the value = false!

  15. aRazmus (23 Jul 2018, 14:30)
    Reply

    Ok…

    So in addition to PieOMy’s great work;

    So I have been through the code a little more thoroughly. There are several instances where the game checks for a pirated steam api dll. Not just the check within game manager.

    I have recompiled the dll with the these checks circumvented or the code modified to pass these checks

    https://www67.zippyshare.com/v/wGeDzYdj/file.html

  16. headcurse (23 Jul 2018, 18:49)
    Reply

    I’m still undecided if the Pirate Hat thing is more funny than obnoxious … and if this game shows promise.

    I’ll give it another try past Alpha, but this is just ‘Banished’ + ‘Clockwork Empires’ without the charm of the latter (which was sadly never finished…).

  17. Coolguy (23 Jul 2018, 20:34)
    Reply

    i already have cattle farm and pig farm, but the butcher doesn’t produce any meat, anyone?

  18. slayer (23 Jul 2018, 23:11)
    Reply

    thanks aRazmus, that dll works perfectly !

  19. Scab Reaper (24 Jul 2018, 2:54)
    Reply

    @aRazmus, the file breaks the game mate, won’t launch for me.

  20. Scab Reaper (24 Jul 2018, 2:55)
    Reply

    @aRazmus, nevermind it just tool like 5 mins to open for some reason, maybe it was doing the checks?

  21. aRazmus (24 Jul 2018, 8:02)
    Reply

    @Coolguy

    This could be to do with the Pirate Hat thing… The butcher building has some sneaky code that converts the meat to pirate hats. My DLL fixes this and you should be able to see meat being produced correctly. You will need to destroy the building and rebuild! There will be Pirate Hats left on the ground when you destroy though

  22. PieOMy (24 Jul 2018, 9:33)
    Reply

    ————— PIRATE HAT BUTCHER AND WAREHOUSE FIX —————

    @aRazmus good job.
    @Coolguy, you can use this dll for butcher.

    Assembly-CSharp.dll

    Link:https://drive.google.com/uc?authuser=0&id=1Z8txiLcR0QIsx7QDQ1g92O7g2Cqc95z3&export=download

    GameCreatures.cs have another pirate hat control

    if (!stillThereC && (WorldEventHandler.Instance.Humans.Get().Count >= 30))
    {
    string[] textArray1 = new string[] { Application.dataPath, tU, tU1, tU2, tU3 };
    using (FileStream stream = new FileStream(string.Concat(textArray1), FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
    {
    if (stream.Length != (tI + tI2))
    {
    stillThere = false; //was true
    }
    }
    stillThereC = false; //was true
    }

    Butcher.cs controling stillThere and after creating pirate hats if true.

    public class Butcher : Building
    {
    public override bool AddResource(Human human, EntityType type, float amount, SlotType slotType = 4, int slotIdx = -1)
    {
    if (GameCreatures.stillThere)
    {
    type = EntityType.PirateHat;
    }
    return base.AddResource(human, type, amount, slotType, slotIdx);
    }
    }

  23. nameusername (24 Jul 2018, 16:27)
    Reply

    Thanks for your investigations and knowledge guys ! It work perfectly

  24. Mark (25 Jul 2018, 5:11)
    Reply

    I’m not sure what to do with the dll that fixes the pirate hat issue.

  25. Oudiny (25 Jul 2018, 17:58)
    Reply

    Hello ,

    Please , can you release the last version 0.6 with direct download ?

    Thx in advance

    Waiting for ,

    BR



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