Deathbloom Chapter 2-PLAZA

Posted March 3, 2020 in PC GAMES, REQUEST ACCEPTED

Deathbloom Chapter 2-PLAZA

PLAZA – ONE FTP LINKTORRENT

Inspired by classic survival horror. Bachman Manor sprawls into a maze of corridors….

 

ABOUT THE GAME

Inspired by classic survival horror. Bachman Manor sprawls into a maze of corridors, bedrooms, foyers, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of its dark history and occupants.

Title: Deathbloom Chapter 2
Genre: Action, Adventure, Casual, Indie
Release Date: 3 Mar, 2020

Support the software developers. BUY IT!
https://store.steampowered.com/app/1185470/Deathbloom_Chapter_2/

Deathbloom Chapter 2-CODEX
Size: 4.1 GB
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ONE FTP LINK

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Enjoy

MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 8, 10 (64 bit)
    • Processor: Intel Core 2 Quad, Intel Core 2 Duo e8500
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 graphics card with 1024Mb Video RAM
    • DirectX: Version 10
    • Storage: 7 GB available space

Deathbloom Chapter 2-PLAZA
1. Extract
2. Play!
Posted by Skidrow

6 Comments

  1. Warwitch (03 Mar 2020, 21:07)
    Reply

    Resident Ripoff: Code Lazy.

  2. Clyde3D (03 Mar 2020, 21:10)
    Reply

    This looks pretty good. In so many horror games now the protagonist is fleeing and crying like a bitch. This has some nice weapons that will at least hurt things of the flesh. When I saw the clown I thought of the old 3DO game Killing Time which needs a remake.

  3. Farting Simulator (03 Mar 2020, 21:22)
    Reply

    nice game

  4. Sakir (03 Mar 2020, 23:12)
    Reply

    Herkeze cay var sakir e yok

  5. K_EƎ_D (04 Mar 2020, 12:13)
    Reply

    Only one problem.
    Made with UNITY.

    I’d rather putting a 10$ bill in the toilet, shit on it, then flush, before I touch another Unity shit.

  6. <L0L> (04 Mar 2020, 17:11)
    Reply

    I gotta agree with that even tho good things can be done with unity,
    like escape from tarkov not even look it was made with unity,
    and the forest was pretty decent too,
    most of games are really bad performance wise, and there is a reason for that…

    the fact that Unity is a lot easier to learn because of c# (CS/C sharp) than UnrealEngine that uses C++ (cpp/c plus plus) it became the first choice of begginers, and most of assets are also free to use so brace yourselves LOL,

    big fish games usually use their own engines otherwise we could see more decent content, not that they dont ship sutffs full of bugs and performance flaws,
    but thats not the devs fault ,most of times the board will just ship the game the way it is just because of schedule.

    This is what happens when u put retarded people that dont know shit about game experience in charge of the company, if you dont agree with the terms and the schedule they will just swap you for someone more volitive instead,

    i guess fallout 76 is the most recent fiasco i could be wrong tho, the game was almost murdered in the launch because they had to ship it the way it was, but looks like people are saying nice things about it now,

    tho bethesda is just lucky that the community is INSANE and fix everything for them



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