Project Zomboid v42.17.0-0xdeadcode

Posted April 29, 2026 in REQUEST ACCEPTED

Project Zomboid v42.17.0-0xdeadc0de

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Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question….

 

ABOUT THE GAME

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Title: Project Zomboid
Genre: Indie, RPG, Simulation, Early Access
Release Date: 8 Nov, 2013

Support the software developers. BUY IT!
https://store.steampowered.com/app/108600/Project_Zomboid/

NOTE: Inclu Steamworkfix.

1- Launch Steam
2- Run the game through "ProjectZomboid32.exe" or "ProjectZomboid64.exe"
3- Enjoy

Project Zomboid v42.17.0-0xdeadc0de
Size: 4 GB
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  • OS: Windows XP, Vista, 7
  • Processor: Intel 2.77GHz Dual Core
  • Memory: 2Gb Ram
  • Hard Disk Space: 1.23gig
  • Video Card: OpenGL 2.1 compatible dedicated graphics card
  • Sound: OpenAL compatible sound card

Project Zomboid v42.17.0-0xdeadc0de
1. Unrar
2. Play
Posted by admin

2 Comments

  1. Cyril (30 Apr 2026, 18:43)
    Reply

    le jeu bloque aux démarrage à cause d’ un fichier manquant

  2. Ash (11 May 2026, 12:22)
    Reply

    Build 42.18.0 Unstable Released

    As always it is recommended that you create a new save with no mods after updates. Updates fix bugs and introduce new changes that may not be compatible with any older saves, especially ones older than the last patch.

    How do I subscribe to the Unstable beta branch?
    Right-click PZ in your Steam library.
    Select “Properties”.
    Under “Game Version & Betas” select “Unstable”.

    NEW

    Added new Weapon Reload animations for lever action rifles and shotguns
    Added Option to Accessibility section to automatically pause the game when reading maps. If enabled the game will unpause when a map is closed.
    Important: this setting is known to freeze the map screen on controllers. A fix will be included in an upcoming patch, but it’s recommended that controller users disable this feature for the time being.

    Added keybind for “Sit on Ground” action
    Updated assets for propane tanks to reflect US standards
    Added some new garbage bins to Spiffos and PizzaWhirled

    BALANCE
    Park Ranger occupation now has +1 Carving, and no longer has +1 Tracking
    Rancher occupation now has +1 Fitness, and no longer has +1 Agriculture
    Improvised Gas Mask has been rebalanced
    Clean rags can be used as Rag Filters in Improvised Gas Masks
    Not as powerful as commercial gas masks / respirators, but more powerful than wearing a bandana
    Rag Filters with 20L
    base.Canteen, base.CanteenMilitary – 500ml -> 900mL
    base.CanteenCowboy – 1L -> 1.8L
    base.HydrationBackpack – 1L -> 2L
    base.HydrationBackpack_Camo – 1L -> 3L
    base.BeerEmpty – 1L -> 300mL

    MODDING
    Non-base Module Recipes now work in MP
    Fixed “Game Crash with Missing Recipe Items”
    Improved Craft History (added cleanup)
    Added “getModTags()”, “setTags()” for CraftRecipe. Added “getItems()” for InputScript
    Fixed File writers bug. Now it return null, when initialized incorrectly.
    Returned Tag “FITS_CLOTHING_RACK” for items for clothing rack.
    Added Event “SyncFactionServer(factionName, isRemove)).
    It triggers on any change in faction.

    Added Texture field for Trait Script.
    Now you can set path to texture for Trait.

    Fixed Mod Foraging Icon bug.
    Now it possible to collect mod items by Foraging.

    Added public methods for zombie: “doCrawlerSpeed(zombieSpeed)”, “doSprinter()”, “doFastShambler()”, “doFakeShambler()”, “doShambler()”, “getSpeedType()”

    MP
    Fixed RakNet DoS vulnerability. Big thank you to Cat for all of the hard work identifying the issue.
    Player can refuse Medical Check now
    AFK players won’t die anymore if somebody tries to remove their bandages

    Fixed a crash to the main menu when a remote vehicle with an attached trailer collides with other vehicles
    Added hearing “distant vehicle” sounds in multiplayer.
    Player can hear approaching vehicles from afar again

    Restored IP logging to a specific text file with exclusion from logs.zip
    Added optimisations for VisitedMap saves
    Map visited area resets after relog.
    Fixed non-PVP player and vehicle interactions
    Non-PVP players no longer receive damage when struck by a vehicle.
    PVP players receive damage if the Player Damage From Vehicle Impact is not set to None.
    PVP players can be knocked down by a vehicle if KnockedDownAllowed is set to true
    Non-PVP players are no longer staggered or knocked down when struck by a vehicle
    Non-PVP players no longer damage vehicles.
    Vehicle damage no longer applies for persistent pedestrian contacts.
    Pushing pedestrians no longer applies max damage.

    Redundant Fire and Smoke anti-cheats are removed
    Fixed Server option “Show First And Last Name”
    Renamed DisableSafehouseWhenPlayerConnected to DisableSafehouseWhenOwnerConnected
    Removed AutoCreateUserInWhiteList setting. This fixes an issue where in some instances another user could log in to a character by only knowing the username.
    “Wars” setting is now disabled by default
    Redundant XP and XPPlayer anti-cheats and unused AddXP packet are removed
    Fixed Mannequin clothing disappearing visually after relog
    Fixed Debug feature Add water to a feeding through
    Fixed renaming a faction name creates a new faction
    Fixed incorrect tooltip text in Faction renaming window
    Fixed an exploit that allowed backpacks and their contents to be duplicated
    Fixed an exploit that allowed item duplication via forging
    Fixed an issue that allowed unathorised item spawning by clients
    Fixed bombs only doing damage to players with PVP enabled status
    Fixed server hangs on world save creation
    Fixed a false positive triggering of the anti-cheat
    Fixed barricades not syncing properly for some players
    Fixed fire burning time desync
    Fixed vehicles sometimes clipping through one another
    Fixed towed trailer having choppy movement for remote players
    Fixed vehicles taking too much damage on collision
    Fixed the character’s body and clothes not becoming dirty
    Fixed burned drying racks causing server-side exceptions spam
    Fixed transferring a large stack of items being interrupted on its own
    Fixed a player state desync issue where the walk animation plays before turning 180 degrees
    Fixed weapon bloody condition not syncing
    Fixed error on server side CellLoader.DoTileObjectCreation
    Fixed the amount of water in a rain collector barrel not changing if the water is consumed through a plumbed sink
    Fixed Client side exception: IsoGameCharacter.getCurrentState()” is null at StatePacket.apply
    Fixed dyed clothing only changing colour when dropped on the ground/into a container
    Fixed items dropped from a trailer not syncing properly
    Fixed calorie burn rate applying incorrectly when sitting in a vehicle
    Fixed custom spawns breaking the ability to claim safehouses
    Fixed players being able to ghost through vehicles
    Fixed GodMode players not being able to deal damage to non-GodMode players
    Fixed an issue where characters would be crushed by vehicles instead of pushed away
    Fixed the server connection screen info not displaying properly
    Fixed fishing rods continuing to be shown in a remote player’s hands after breaking
    Fixed carved handles showing the wrong condition
    Fixed fishing rods being duplicated after the line breaks
    Fixed a server side exception when giving animals water
    Fixed being unable to loot from zombies who are killed when a timer or sensor bomb explodes
    Fixed removing food from a trough not updating the sprite
    Fixed multiple zombies dying on the same tile at roughly the same time causes their loot to become bugged
    Fixed puddle visibility not being synced properly
    Fixed not being able to see other players while the vehicle moves in reverse.
    Fixed an error from transferring items from one container by two players simultaneously.
    Fixed Liquid containers placed on the ground become bugged after server restart.
    Fixed another case of The character’s body and clothes not becoming dirty in MP
    Fixed Crucible showing the wrong remaining value after smelting metal
    Fixed being unable to inspect some animal tracks
    Fixed animal tracks not generating on the world map (debug feature)
    Fixed disappearance of Low memory zombies right behind the player (zombie culling mechanic)
    Fixed new ticket popup notification is not appearing if a user has the capability “Answer Tickets” only
    Fixed welding torch that always shows the max propane amount after refiling
    Fixed campfire temperature
    Drying racks are drying faster again

    Fixed Body Damage & Muscle Strain from overencumbrance accumulating more than 4x faster on MP.
    Fixed grass remaining on the furrowed tile
    Fixed items remaining dirty/bloody after washing in the washing machine
    Fixed towels not getting wet in the rain
    Fixed “players” command through RCON protocol causing “java.nio.BufferOverflowException”
    Fixed more server and client sided errors:
    SyncVisualsPacket.parse error
    this.deadCharacterPacket.square is null at NetworkCharacterAI.onDied

    FIXES
    Removed invisible wall between wide staircases
    Fixed being unable to manually target the ground on controller
    Updated existing firearm models and firearm attachment placement
    Fixed some sprinters being silent
    Fixed being unable to aim with RMB if Aim keybind set to “None”
    Fixed sandbox spawn points for March Ridge, Brandenburg, and Irvington being in undesired circumstances
    Fixed point-blank calculations for ranged weapons
    Fixed character body heat generation being too high after exercising
    Fixed “Smash Window” not appearing in vehicle radial menu at certain angles
    Fixed an issue where characters could become trapped in some circumstances when placing or building multi-tile objects
    Fixed Vehicle name text overflowing its container in the Vehicle Mechanics panel
    Fixed “Success” or “Failure” text not flashing in the mechanics UI when installing or uninstalling a part
    Fixed item outline on eyeglasses icon
    Fixed ParameterFenceTypeHigh defining METAL_BARS instead of METAL_GATE.
    Fixed being unable to place heavy items that are in the character’s hand
    Fixed not being able to cut Base.Gloves_LeatherGloves into fingerless gloves
    Fixed zombies on fire not providing illumination
    Fixed wooden trough not being completely destroyed when a single tile is burned
    Fixed chicken hutch not being completely destroyed when a single tile is burned
    Fixed zombies with the ability to open doors not being able to open doors
    Fixed opening frozen packs returning defrosted food
    Fixed IsoZombie.spottedNew() exception when otherPlayer=null.
    Fixed some cooked food items increasing in encumberance and hunger reduction when used as lure
    Fixed animals being visible through walls and solid barriers
    Fixed foraging Darkness Malus contunuously disappearing and reappearing when foraging at night with a flashlight
    Fixed being unable to enter driver’s seat of vehicle in specific positions
    Fixed an error when changing Display Mode / Resolution
    Fixed disabling the “Enable Zoom” option in UI Options causing all screen effects to be removed
    Fixed the player not learning recipes from VHS even though they are announced as being learned
    Fixed a number of transparency/clipping outfit issues
    Fixed smoke from cigarette packs not showing the cigarette texture
    Fixed an issue where the player would get burned when lighting pre-placed campfires
    Fixed characters being unable to pet animals that were past a certain size threshold
    Fixed “Broken Glass” appearing in the right-click context menu as “Escape Rope”
    Fixed being unable to place fishing nets if they are in a backpack
    Fixed SCBA and SCBA (No Tank) icons being swapped
    Fixed SCBA and Improvised Gas Mask inventory icons not updating when tank/filters are added or removed
    Fixed RecipeCodeOnCreate::pickAramidThread checking if clothing items had ItemTag.Bucket instead of ItemTag.Buckle
    Fixed “Make_Improvised_Gas_Mask” returning the deprecated “No Filter” version.
    Fixed non-standard fridges failing to apply refrigeration modifier to chilled food
    Fixed RBTSElectronics never spawning CD Players
    Fixed challenge modes not randomizing world seeds
    Fixed vehicle radial menus not closing when exiting / entering vehicles.
    Fixed Gardening Interactions from displaying incorrect growth phase for crops
    Fixed aerosol and smoke bombs detonating faster at higher framerate settings
    Fixed game not responding when aiming from a car’s back seat
    Fixed an error when picking up and then placing down coffee machines or toasters on controller
    Fixed holding RMB during Walk-To makes player stand still, instead of strafing
    Removed Wooden Crucible Molds
    Removed the ability to use Leather Strips when crafting Improvised Briefs
    Fixed the ability to add cheese to Omelettes

    SFX
    Added new sounds for Garbage Bins
    Added new sounds for Wooden Doors
    Added new sounds for Crates
    Increased the distance zombies play a thump sound from 20 to 70
    Fixed toilet seats playing incorrect sfx when sat on
    Fixed Smoke Bomb sfx playing endlessly
    Fixed Ambient Sound stopping on player death
    Fixed player characters not having a bodyfall sound on death
    Fixed zombies thumping on military chainlink fences playing incorrect sfx
    Fixed disassembling metal/chainlink fences playing incorrect sfx
    Fixed zombies thumping on wooden tall fence playing incorrect sfx
    Fixed vehicles playing the engine ignition attempt sfx without a key if the engine is at 0%
    Fixed bullet impact sfx playing in MP when shots didn’t hit anything
    Fixed bullet impact sfx from other players playing twice, and with incorrect surface parameter

    TECHNICAL/DEBUG
    Wind Sprite Effects option is now turned off by default
    Added new functions to the Lua debugger’s source window
    Increased the Lua debugger’s framerate from 30 to 60
    Restore SP debug cheats to save locally instead of player profile



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